

Some levels inspired him to make music and some of his music inspired me to make new levels.

His first test track really nailed the atmosphere and started to shape the game itself. He’s a huge Ninja Gaiden fan and an avid retro game collector and years ago showed interest in making music for Cyber Shadow. I hope I get to expand on it with what I’ve learned so far.Ĭan you tell us a little about the music? How did composer Enrique Martin go about finding that authentic sound and keeping it fresh?Įnrique’s methods are shrouded in mystery but I’ve heard of some very cool gear he has stashed away. The retro-style helped me in this case as it doesn’t naturally demand a lot of story, yet it’s possible to get quite intricate with it if you want. I felt it necessary to limit the story output to an amount that I could pull off with enough confidence.

The story of the game is somewhat vast but only partially shared in the game itself. Was it challenging to present a cinematic narrative within the confines of the 8-bit style? Story seems to play an important part in the game. The SFX are also all made in Famitracker. Where rule bending does happen is the number of sprites on screen and the use of parallax scrolling that doesn’t rely on splits. Can you tell us a little about that philosophy and how Cyber Shadow pushes the boundaries into ’8-bit+’?įollowing the rules and restrictions of an 8-bit game is such fun that most art in the game is very much possible on a real system. “Authentic 8-bit presentation” with “modern touches” sounds similar to the approach Yacht Club took with Shovel Knight. Like a mad scientist I become addicted with my creations and the looming possibilities if I learned even more. The more I learned the more I wanted to accomplish, so the scope kept growing. It was supposed to be a one-year project. Initially the game was supposed to be in 4:3 aspect ratio, very short, a few enemy types in each level. The first picture was drawn eight years ago but development started five years ago. The game has been in development for quite a while – how long exactly? How has it changed and evolved in that time? One day, I noticed I was making the game full-time! Like a frog in boiling water who doesn’t jump out if the heat is applied slowly. First I sketched a picture just for fun, then later started a “training” project on the side, spending maybe an hour or two a week on it. Nintendo Life: First up, can you tell us a little about Mechanical Head and how you got started on the Cyber Shadow project?Īarne Hunziker AKA MekaSkull: Little by little the project snuck up on me.
CYBER SHADOW XBOX GAME PASS HOW TO
You will find general information about cookies and details on how to delete cookies from your device.Hunziker has been working on Cyber Shadow for several years, and we recently spoke to him to find out a little more about the history and development of the game, and how Yacht Club has helped guide it to Switch. Alternatively, you can visit which contains comprehensive information on how to do this on a wide variety of browsers and devices. If you want to restrict or block the cookies that are set by our website, you can do so through your browser setting. For example, we will recognize your username and remember how you customized the site during future visits. Functionality cookiesįunctionality cookies let us operate the site in accordance with the choices you make. For example, these cookies let us recognize that you have created an account and have logged into that account. Necessary cookies allow us to offer you the best possible experience when accessing and navigating through our website and using its features. What types of cookies do we use? Necessary cookies It will contain some anonymous information such as a unique identifier, website’s domain name, and some digits and numbers. Each cookie is unique to your web browser. What are cookies?Ĭookies are simple text files that are stored on your computer or mobile device by a website’s server. By visiting plati.market you agree that plati.market may use cookies to be processed by Google Analytics and Yandex.Metrika. Please read this cookie policy carefully before using plati.market operated by us.
