

The ancestors of the characters that are present in the world were banished and exiled from The Lands Between, these Tarnished. And this was a long time preceding the setting of the game, a long time before. So, the Tarnished, you could call them tarnished individuals who have lost grace. And these are what are known as the Tarnished. However, after a time, there were some individuals who lost this grace, and the light faded from their eyes. And this symbolizes the blessing or the grace of the Erdtree. What this represented in them is this sort of golden light, or this golden aura, that's specifically shown in their eyes. So first of all, in the world of Elden Ring, The Lands Between are blessed by the presence of the Elden Ring and by the Erdtree, which symbolizes its presence, and this has given grace or blessing to the people throughout the land, great and small. And can you explain what the Elden Ring is, and the significance of it being shattered? The player-character is known as a Tarnished. IGN: I was hoping that you could kind of define some terms that we were just made aware of by the trailer. There's a lot of elements of exile and return, and The Lands Between is supposed to invoke this feeling of something that's very mysterious and very ethereal – and we hope that when players play the game, they're going to experience that. We hope that as well as taking away the idea of it being the sort of impetus and the starting place for the world, people feel that it's really like an invitation to this mysterious new land. So we wanted to implement that into the game. Martin himself, when he was coming up with the impetus for this world and writing its history and its deep mythos. HM: We’re happy you picked up on that because The Lands Between is actually a name that was invented by George R.R. Can you explain the significance of The Lands Between as a setting for this game? IGN: You mentioned The Lands Between, which I think is an interesting name, because it's not really a traditional name for a world, like Dark Souls’ Lordran, Dark Souls 2’s Drangleic and so forth. I think that would pretty much cover everything. So we have a number of elements that let you approach different situations at a high level of freedom. So while you can just choose to go in head-on, we also have a number of elements, such as being able to summon the spirits of deceased enemies and use them as allies in battles. I think another major difference, or major point of this title, is the number of choices you have available in combat.

And it all matches with the sense of scale of the world itself. For instance, the player can jump now, you can ride on horseback, and there's a number of new additions to combat, which just raise the level of freedom higher than our previous games. So we really appreciate his involvement as well.Īlong with this new vast world, we have created a number of new action systems and game systems to enhance this, and to go hand-in-hand with the vast new world. Martin, and he brought things to the table that we couldn't have done by ourselves, in terms of that rich storytelling and that sense of character and drama. As part of creating this vast world, we wanted to bring on involvement from George R.R. And we're extremely excited to finally reveal it.Īnd I think as far as some of its characteristics go, we really focused on bringing something with just an enormous sense of scale and this broadness and openness to The Lands Between, the world that you'll explore. But to us, it represents a culmination of all of our know-how, all of our passion across all of these games, to deliver a brand new dark fantasy IP. Hidetaka Miyazaki : So it's very difficult to summarize briefly what Elden Ring is. IGN: So, I guess to start, can you just give us a general overview of what's happening in the world of Elden Ring and in the story?
